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 Next Limit Maxwell Render 2 A physically correct, unbiased rendering engine   |
Maxwell Render is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.
Due to its very nature, Maxwell Render enables users to create accurate and extremely realistic images. Maxwell Render is a recognized standard in architectural visualization, product design, jewelry, film production, scientific research and other high-end rendering markets, and the leader in render quality.
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| Image courtesy of Benjamin Brosdau, Pure, www.purerender.com |
Maxwell Render is a rendering engine that accepts models and scenes created in 3D or CAD applications. Several of these applications are directly supported through a Maxwell Render plug-in; others can be used in conjunction with Maxwell Render by importing the geometry into Maxwell Studio, a component of the software.
Maxwell Render Components:
MAXWELL.EXE: The Maxwell rendering engine. This component is called “Maxwell.app” in Mac and “Maxwell” in Linux.
PLUG-INS: Maxwell Render connects to the most popular 3D and CAD applications through a range of free plug-ins.
MXED: MAXWELL MATERIAL EDITOR: Standalone material editor with material browser and powerful, physically correct materials.
MAXWELL STUDIO: Sophisticated scene editor with a full 3D environment, allowing the user to manipulate objects, set up lights, apply materials, specify camera and environment settings and send to render. An alternative workflow to work with applications that do not have a Maxwell plug-in.
Maxwell Render Workflow:
...via Plug-ins:
Platforms supported through plug-ins:
3ds Max (7, 8, 9, 2008, 2009 and 2010)
VIZ (06, 07, 08)
Maya (8, 8.5, 2008 and 2009)
LightWave (8.x and 9.x)
Rhino (4 SR5 and 5 X64 WIP)
Cinema 4D (9.6 and up)
SolidWorks (2007 SP3.1, 2008 and 2009)
Form Z (6.1 and up, 6.6 recommended)
SketchUp (6 and 7)
ArchiCAD (10, 11 and 12)
XSI (5.x, 6.01 and 7.01)
Modo (302 and 401) |
...via Maxwell Studio
Import objects into Maxwell Studio to create, edit and assign materials, set up lights and cameras and send the scene to Maxwell for rendering. Currently supported fle formats are .mxs, .3ds, .dxf, .lwo, .obj, .fbx, .stl, .xc2, .ply and .dae. |
Third-Party developed plug-ins for:
AllPlan
solidThinking
Houdini
MicroStation |
We are pleased to announce that an update for Maxwell Render v2 is now available – version 2.02! This update brings several new features and plenty of improvements and bug fixes. Please see below for a complete overview of the update and the promo prices!
The patch will be available to download from Thursday, March 4th. Any customers currently using Maxwell Render v2 can download the patch from the download area in the customer gateway to take advantage of the enhancements as soon as possible. See link below.
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